With this doubt, I continued to watch this fluffy drama, and it did not disappoint. they've certainly shown us the hard work and perseverance needed to be one.Īs this was an airing rom-com, I was scared as to what would happen in the later episodes, because as we experienced Asian drama watchers know, a drama's later episodes can go downhill sometimes. From this drama, I've learned that editors contribute more to a book's success more than most of us think, and even if these characters aren't real editors, authors, and publishers. Moonlight has made me think more about the powerhouse behind an author's success: The editor. It's a cute romance between an editor and an author. It takes place in work, but it's not exactly an office romance-comedy. It's not a love story that takes place in high school or even college. I was expecting a cute and fluffy rom-com, but not only is Moonlight cute, but it is so inspirational as well. But I don't regret my decision at all, because it has just joined my favorites list. I admit I was a little reluctant to start Moonlight, as I was watching other airing rom-coms. This quote? Chu Li, the female lead, who is also an amazing editor, said it. That's why I became an editor in the first place." -Chu Li The frightening element is very important but also the variety in gameplay is also really, really important because if the game is only relying on one trick, it'll go down as a boring one and we want to avoid that.When Perseverance, Confidence, and Strong-Will Work Together "As long as I'm working as an editor, I will never give up on any author. For me, that's the most important thing in horror games and, of course, horror games should be scary at some points. Misztal: Most of all, I like the story and I'm a huge fan of the Silent Hill series because the story, atmosphere and the unknown was incredible. With Dark Moonlight delving into the descent into madness and the dark corners of the mind, what do you like the most about possibilities of crafting horror within video game storytelling? The game is like 40% finished so the entire optimization process is in front of us and we'll take care of it down the road. Misztal: It's likely a difficult task ahead of us but we'll manage because we're still in the beginning of our project. With that in mind, how do you make that scalable on a technical level for both? RELATED: Ubisoft’s The Division: Heartland Gameplay Footage Leaks Online What did you want to do with the game from a technical standpoint and what platforms do you envision it for? We're entering a new generation of gaming, with the PlayStation 5 and Xbox Series X|S out. There will be examples of Metroidvania in the game: In the beginning half, some chambers and layers of the mind of our character will be unavailable at the start but by the time we establish the past trauma from the character's childhood, new segments and sectors of the game will unlock. And we want to aim for, as much as we can, on a big variety of gameplay. We want to focus on the different layers of madness in the mind of our character, we want to give players the opportunity to explore what happened to the character, why is he the way he is now. Misztal: First of all, we want to focus on the story and make a linear but very memorable experience for the players. What is unique about Dark Moonlight in comparison to other survival horror games? With Resident Evil Village just having come out, it is a great time to be in the survival horror genre. They want to fight back and we want to provide them with the means for it. We talked with some players and they said they don't want another walking simulator only collecting notes and running from monsters. We want to go somewhere in between: We want to have levels where you shoot a lot and you have action but there's also more levels and more levels that are puzzle-oriented. Misztal: Let me share an example: Both Resident Evil 7 and are fantastic but Resident Evil 7 was mostly not an action-based game - at least the first part of the game - and Resident Evil Village was more action-based. How would you describe the gameplay experience of Dark Moonlight? RELATED: Xbox Game Pass: Everything Arriving and Leaving in May 2021Ī cornerstone of survival horror and the games you listed isn't necessarily fighting back so much as it is staying alive. We really took inspiration from Dante's Inferno and the layers of Hell, the devils, but we also had inspiration from Lovecraft we're mostly inspired by these two pieces of media. Misztal: Yeah, we have some hellish-looking monsters.
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