![]() Infinity Boots: 212 Laws, 459 Natures, 486 Cosmic Runes ~2.8 hours Infinity Bottoms: 795 Laws, 1874 Natures, 2025 Cosmic Runes, ~11.1 hours Infinity Top: 706 Laws, 1683 Natures, 1620 Cosmic Runes, ~9.6 hours Infinity Hat: 618 Laws, 1492 Natures, 1215 Cosmic Runes, ~8.1 hours Infinity Gloves: 309 Laws, 825 Natures, 608 Cosmic Runes, ~4.2 hours Master Wand: 848 Laws, 1988 Natures, 1944 Cosmic Runes, ~11.5 hours Mage's Book: 883 Laws, 2064 Natures, 2430 Cosmic Runes, ~12.6 hours The approximate time for completion of each item is as follows - Give or take ~1 hour for enchantment room, depending on the spell being used.īones to Peaches: 353 Laws, 1075 Natures, 810 Cosmic Runes ~5.2 hours For a full overview, see the Pizazz points page. This will cost you an estimated 2,326,296 to 2,686,296 coins in runes. You are earning 1 graveyard point per cast of bones to bananas.No free casts are used in Alchemist Playground as these are highly random.Staves are used to cover all elemental rune cost.The most efficient methods to gain points are used (most points per cast, not fastest).To obtain enough points to purchase everything in the rewards shop at least once you can expect to burn an estimated 4682 Law runes (including rewarded runes), 13000 Nature runes, and between 2000-6000 Cosmic runes depending on the level of enchantment spell used. ![]() This effectively gives the master wand the price of 480 Telekinetic, 480 Graveyard, 4800 Enchantment, and 530 Alchemist pizazz points. ![]() to purchase a master wand, the player must turn in a teacher wand in addition to spending the pizazz points). Note that the prices listed for the wands ( apprentice wand, teacher wand, and master wand) are all upgrades, meaning the player must both spend the points and exchange the wand one tier below it (e.g. If a player is having trouble with the arena, an arena book may also be bought for 200 coins. Reward shop interface prior to 2019 reworkĪ player can buy runes, infinity robes, wands, the mage's book, and the Bones to Peaches spell in the shop upstairs with the pizazz points they've earned. Coins cannot be brought into the Alchemists' Playground, while bananas and peaches cannot be brought into the Creature Graveyard. Talk to the cranky Progress hat to learn pizazz point totals for each room.Ĭlue scrolls and caskets are not allowed inside the rooms. Players also need to either wear or have in their inventory a Progress hat, which can be obtained from the Entrance Guardian. The higher the level of Magic, the more experience points the player will receive. Level 93 (enchant zenyte) will allow players to use all spells in all areas of the minigame. ![]() At level 33 Magic (required for Telekinetic Grab), a player can participate in all 4 activities. Players need a minimum of level 7 Magic to participate in this minigame, although that will allow the use of only a single spell. Recently, the current denizens of the Wizards' Tower have recreated the Arena and Guardians and have also developed charmed warriors to defend the arena against further attacks. Unfortunately, it was destroyed by warriors and rangers that were angered by the new art of Magic during the Runecrafting Crusades. The wizards of the original Wizards' Tower created the arena and the various guardians so that mages could train with the more mundane spells. After the discovery of runes by humans, many accidents occurred as inexperienced mages attempted difficult spells.
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